Reso - War Machine

I haven't done anything in the extreme realm of electronic music for a while. Once again, drum programming is a huge attraction in this track. Along with that is some of the most perfectly aggressive bass I've ever heard. The modulation is so organic, it doesn't sound too perfectly locked to the beat; for example, the triplets speed up through the bar. There's got to be some use of arpegiator to make some of the effects in here.

The bass: 
There's probably a few different bass instruments that come in different parts. The type of filtering that occurs most is low pass filtering. The trick with a lot of it seems to be bringing out the harshness of square-ish waveforms when the filter alternates between being dry and wet. The other factor I touched on was the variation of the LFO. There's no shortage of sub-divisions chosen create constant interchange of speeds and sounds. The use of the 16th note triplets on both ascending pitch and descending pitch makes quite a nice hook for this track.

Hectic drums: 
These are hands down, the most hectic drums I've ever heard in an electronic track. This kind of thing normally characterises drum & bass and dubstep tracks which makes it the perfect way for this track to set itself apart. The drum patters matches the bass in the triplet feel. The ghosting from the snare is fairly constant throughout - as if it were a second hi hat. The kick is used sparing in the first half of each 8 bars to make the second half (where it's more active) more impacting. The rhythmic paring between the snare and the other elements is well managed here. Each snare accent is pitted against what sounds like an additional stab of pink noise.

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